Testseek.com have collected 42 expert reviews of the Oculus Touch Controller and the average rating is 85%. Scroll down and see all reviews for Oculus Touch Controller.
December 2016
(85%)
42 Reviews
Average score from experts who have reviewed this product.
Users
-
0 Reviews
Average score from owners of the product.
85010042
The editors liked
Lightweight
Many input options
Haptic feedback
Hand gestures
Lots of compatible content
Mimic the shape of a hand almost perfectly
Quill and Medium are some of the most powerful creative software available for VR
Brings Oculus up to pseudo-parity with the HTC Vive
Comfortable
Natural feel
Accurate motion tracking
Second sensor expands the area in which the Rift can function
Works with SteamVR software
Supereasy install
Very comfortable
Precise tracking
Total immersion in games
Elegant
Lightweight design
Large library of compatible games
Easy to use
Fantastic hardware design
Some winning exclusive games
Very precise
Usually reliable tracking
Incredibly comfortable
They work well as game controllers
Smooth and accurate motion controls
There's already a rich ecosystem of games
The editors didn't like
No rechargeable batteries
Not as comfortable as expected
Possibly overwhelming for nongamers
Expensive
Oculus's cameras aren't as versatile as the Vive's
Runs on AA batteries
Second sensor further clutters desks and occupies USB ports
"Give Oculus some time to iron out the kinks, add a third camera and we think the Rift may end up being the superior of the two products, especially once price is factored into the equation."...
Very comfortable, Incredibly cheap, Great battery life
Requires AAA batteries, Some tracking issues
While it requires a little more polish on the software front, the introduction of the Touch has finally allowed the Rift to stand on equal ground as the Vive...
Abstract: When the HTC Vive and Oculus Rift arrived, PCTA was lucky enough to be one of the first magazines in Australia to receive review samples. After a week of testing we came to the conclusion that the Rift was the superior HMD, while the Vive was the superior...
Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...
It's this lack of must-buy games that prevents Oculus Touch, like HTC Vive and PlayStation VR, from getting a full-fat five-star rating.Sure, there are a number of experiences that you really should try if you get any chance at all, but should you spend £...
Early impressions suggest the Oculus Touch controllers are exactly what the headset needs to provide a more immersive VR experience, but the lack of room-scaling right out of the box means that the Vive might still have the upperhand...
Based on my time with the Oculus Rift, I was fairly impressed with the headset. The design is gorgeous, and the lightweight nature of the headset really makes a difference when wearing it for an extended amount of time, and the lack of condensation build-...
The Oculus Touch took a long time to get here, but we can now say with the utmost certainty that is was well worth the wait. Offering better finger tracking than HTC Vive alongside more overall buttons and slim, form-fitting design, the Touch is the best
Everything that's wrong with the Rift has nothing to do with the controller and yet, because they're inseparably tied together, the Touch inherits the headset's shortcomings. One of those problems is that Oculus doesn't package every controller with the p
It probably goes without saying at this point, but Oculus Touch is the missing link for the Rift. It enhances the experience in so many ways, so much so that it feels like we're finally using the Rift as it was meant to be played.Its shortcomings aren't b...