Published: 2016-04-12, Author: Simon , review by: theguardian.com
Abstract: When Dark Souls emerged, so brooding and so strange, in 2011, it had that most treasured of all video game attributes: novelty. Dark fantasy action games are a staple of a medium that rarely ventures from the agreed confines of genre. But only players of...
Fun Gameplay, Variety of enemies keeps game interesting, Story is great, Looks stunning
Extremely punishing game, Controls are frustrating
From gigantic bosses to normal sized enemies, anything in this game can and will kill you at some point, this is a fun but extremely difficult game. I don't know what the season pass includes but Dark Souls II's DLC was apparently really good so maybe tha...
Published: 2016-04-08, Author: Steve , review by: pocket-lint.com
Ebbs and flows more than its predecessors; deliciously dark and atmospheric - looks and sounds great; studded with epic bosses; hugely challenging
Camera sometimes catches in the environment; some will find it off-puttingly hard; some of the best bosses can be bypassed
Dark Souls III is the finest realisation yet of From Software's deliciously hardcore approach to games development, which dictates that in order to extract the maximum satisfaction from your gaming, you must first put in a near-superhuman amount of...
Published: 2016-04-07, Author: Rick , review by: Bit-Tech.net
The added clarity to Dark Souls III isn't merely thematic, many of the game's older systems have been refined too. Titanite is far more common in DS III, and the world is scattered with elemental "gems", which makes upgrading weapons easier and infusing t...
Abstract: In an industry built on sequels there are plenty of also-rans - those that fail to move on, those that change too much, and those that can't handle the expectation. Though it would be harsh to call Dark Souls 2 a failure all three of these factors played...
The stylistic mixture of Bloodborne and Dark Souls 1, The organic, entwined world layout, The sly hints about the events of previous games, The enhancements to melee combat
The plunging framerate during bossfights, The lack of real novelty
Dark Souls used to feel like a gigantic trap. Dark Souls 3, for better and for worse, feels like home. The third in the trilogy is bewitching while it lasts, but may not leave you wanting more...
Delicately refined melee mechanics, Gloriously nightmarish beasties, Vast wastes that beg exploration
Hardly a revolution for the franchise, Faint of heart will find little to enjoy, Multiplayer feels out of place
Dark Souls 3 is shaping up to be everything that fans of the series clamour after, but having now spent several hours in its company, I'm left with the same disconnected, empty feeling that Bloodborne and practically all games of this ilk leave me with. I...
I can't help the feeling that Dark Souls 3 multiplayer disregards the game's raison d'être In spite of its merits, I can't help the feeling that Dark Souls III's multiplayer disregards the game's raison d'être. Riding solo is what this game was made for...
A befitting end to the rich Souls lore, The best looking Souls experience till date, Excellent bosses and challenges, Well done Mana Bar, Pace of the Game, Dark Souls 1 Throwbacks, Soundtrack (Esp. Dancer of the Boreal Valley Fight)
Too many mimics, Too many online CoOp crashes, Central Hub should've linked up with the rest like Lordran
There are games, and there is that one point of time when a Souls game returns. Sadly, there won't be any after this (excluding B'borne) but this is the big bang with which you can say goodbye to one of the things you really loved. Excellent storyline, we...
If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off. Weapon arts allow stylish and versatile new moves without tarnishing the purity of the combat system. Lothric's awe-inspiring locations provide visually stunning a...