Testseek.com have collected 316 expert reviews of the Destiny 2 and the average rating is 76%. Scroll down and see all reviews for Destiny 2.
September 2017
(76%)
316 Reviews
Average score from experts who have reviewed this product.
Users
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0 Reviews
Average score from owners of the product.
760100316
The editors liked
The EVGA GTX 1060 3GB beats the Red Devil RX 470 overall in performance at a similar price
With one 6-pin PCIe connector
TDP and power draw are good and it is quiet in comparison to the reference GTX 1060 Founders Edition. ACX 2.0 cooling is very effect
The EVGA GTX 1080 FTX beats the more expensive Founders Editon in performance
And it beats its Fury X competitor in every benchmark at a similar price
TDP and power draw are good and it is very quiet in comparison to almost any other high-performance vi
Same great shooting with a much more player-friendly design. Fantastic music. Killer story finale
Same strong fundamentals
Solid story
Some great new abilities and weapons
The Dreaming City is just terrific
Lots of new activities
Massive new region
Lots of collectibles and secrets
Shooting. Every. Gun. Is. Excellent
The loot grind up to 265 can be addictive
Rich immersive worlds to explore
Simple and rewarding customization
Fun & exciting adventures w/ friends or solo
Tons of loot and gear to raid
Weekly changes and encounters
Epic
Engaging battles
Combat is fluid
Hard-hitting
Sastisfying
Bolstered
Finally ties Destiny's expert world-building to a story with some weight
The new PvP/PvE hybrid Gambit mode is unique and a lot of fun
The grind is better paced
And packed with secrets for diligent fans
Sophisticated scifi visuals
Chilling soundtrack
Great voice acting
Balanced enemy AI
Balanced loot system
Engaging story
Lots of solo content
Scalable to PC power
Infinite Forest has potential
Raid Lair Design
Escalation Protocol is a great new addition
Gunplay still feels topnotch
Armor and weapon customization allows for more gameplay experimentation
Leveling changes and season pass make grinding feel more meaningful
Destiny 1 areas are nicely nostalgic but still give returning players lots to discover
The moon is a great place
Light levels shifted to start at 750 and work up to 960 and beyond with future content drops
Battle passesque leveling system encourages keeping up on daily and weekly bounties
New Light gives players a nearcomplete Destiny 2 experience for free (save f
Shooting remains excellent
Story and style have been brought up to snuff
The darker
More personal tone of the story is engaging
Boss-focused mission structure allows for a variety of memorable and exciting fights
New
Distinct enemy type helps this expansion stand apart
Gambit mode is a clever combination of seemingly disp
Gambit mode is a clever combination of seemingly disparate elements
Late-game activities that require high-leve
Smaller
More focused campaign
Gambit is a fun multiplayer mode
New Enemy Type is a welcome change
Entertaining
But brief campaign
Looks and sounds better than Destiny ever has
The raid lair is Destiny endgame content at its finest
Significantly faster loading times
Destiny 2 with 4K/60FPS is breathtaking
PC-specific gameplay changes make for a better sandbox
Halo in Destiny
Dungeon is extremely fun and replayable
The six-man activity is one of the best in-game AND free
The editors didn't like
The video memory at 3GB limits the GTX 1060 to 1920×1080 resolution
PrecisionX OC refused to launch for us after activation. We probably left overclocking performance on the table by setting our overclock manually by being unable to use the advanced overclocking features it offers
Inventory management's a chore. Power leveling becomes a grind. Needs some new enemy types
Developer
Limitless grind can be exhausting
Bungie yet again needing a year and a big expansion to get their game where it needs to be
Farming Exotic Engrams is frustrating
New campaign is banal
Heroic Strikes need balancing
Some side activities rendered completely useless early on in the level grind
Campaign starts strong but then doesn't go anywhere
Only character looks carry over from Destiny 1
Excessively strict 3rd party overlay ban
Somewhat limited customization system
Lack-luster story line not true to lore
Graphic engine beginning to show age
Mild control issues
Requires players own the first year's abysmal expansions
Bungie's let players down before. Only time will tell if Destiny 2's truly turned the corner
Anticlimactic final boss
4k/60fps difficult to achieve
Short
Forgettable Campaign
Mercury is a tiny playable space
DLC is mandatory to play base Destiny 2 endgame content
Anticlimatic campaign
Long Power Grind
Story campaign is quick and a little thin
Story being on a high note
Peters off with forced roadblocks
Then ends abruptly with no resolution
Vex completely forgotten about before the launch of the raid and Vex Offensive mode
New Light completely changes campaign structure and hides the story
The grind. The endless grind. I am meat for the grinder
The new Strikes don't stand out from the old ones
Newcomers may have a hard time getting invested in the story
Sharp spikes in level requirements can be restrictive and frustrating
New activities are fun but aren't as substantial as previous additions
It's not new player friendly
There isn't a lot of content to be found in Curse of Osiris
And even less to be enjoyed
Destiny's current release/transactional model doesn't work
Does not address Destiny 2's biggest endgame or PvP concerns
Severely lacking in social options
Weapon balancing doesn't always translate well on PC
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.How we score: The destructoid reviews guide...
Again, I haven't finished Forsaken or spent enough time to get tired of it yet. Maybe next week my opinion will have soured.It seems like a solid pivot though. The campaign's not going to win any awards, but Destiny 2 finally feels consequential. There ar...
The darker, more personal tone of the story is engaging, Boss-focused mission structure allows for a variety of memorable and exciting fights, New, distinct enemy type helps this expansion stand apart, Gambit mode is a clever combination of seemingly disp
The new Strikes don't stand out from the old ones, Newcomers may have a hard time getting invested in the story
Abstract: Just recently, for the second time in four years, I was at an impasse with Destiny. The first came in May 2015 after the raid-less House of Wolves expansion arrived. After maxing out all three classes day one and completing the Prison of Elders horde mode...
Published: 2018-06-15, Author: Rob , review by: Gamingnexus.com
Abstract: Let's recap, Destiny 1 had a rough start but managed to pull itself out of a hole thanks to a dedicated Bungie fanbase refusing to give up on the game and a number of improvements and new content that eventually built out the playing experience to somethi...
Escalation Protocol is a great new addition, Gunplay still feels topnotch
Short, anticlimatic campaign, Long Power Grind
Destiny 2: Warmind tries to do just enough to appeal to hardcore Destiny 2 fan base and doesn't seem to have enough for casual Destiny player or anyone who may have fallen off the franchise. From the brief campaign to the tedious level grind, it's hard to...
Abstract: To say Destiny 2 has had its ups and downs over the past six months would be an understatement. The community has been quick to turn and Bungie has seemingly been slow to react. To be fair, it takes more than a snap of a finger to make sweeping changes, a...