Testseek.com have collected 94 expert reviews of the Total War: Three Kingdoms and the average rating is 85%. Scroll down and see all reviews for Total War: Three Kingdoms.
May 2019
(85%)
94 Reviews
Average score from experts who have reviewed this product.
Users
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0 Reviews
Average score from owners of the product.
85010094
The editors liked
More Total War
Three Kingdoms and the benefits that brought
Even more detailed stories to go through with improved emergent storytelling
Interesting new mechanics (zeal
Fervour and influence) with certain new factions
A large amount of extra new cont
Story campaign is faithful to the source material without being bogged down in the details
Romance's larger-than-life skirmishes are an invigorating change of pace
Fully-featured Chinese audio and subtitle options are a welcome immersion
Amazingly dynamic character system
Everyone's probably a spy
New diplomacy and empire management also make it an indepth campaign experience
High replayability thanks to the number of warlords
Fateful retelling of Romance of the Three Kingdoms
Lots of strategic depth
Real-time battles with awe-inspiring generals
One of the bestlooking strategy games around
Mixes grand strategy and character elements perfectly
Characters
As they evolve and develop
Add a feeling of life the series hasn't had before
Intuitive city building system
Allowing for specialisation an
Fascinating period of China's history
Engaging
Large-scale battles
Your actions determine your path
Beautiful visuals
In and out of battle
The editors didn't like
AI cannot seem to handle the new systems within the game
Diplomacy is still a little stupid and is particularly worse in the case of the Yellow Turbans where you can only open ties with fellow Turbans (which technically you're the leader of)
The nature of the narrative can often pigeon-hole you into military conflicts
Tutorial feels like an overwhelming crash course in the game's systems
Lots of units
But many are fairly similar
Diplomacy can be a tiny bit overwhelming at times
Real-time battle AI still needs improvement
High PC hardware requirements
AI is still a little stupid and easy to manage
Particularly in diplomacy
The espionage system isn't very well explained in at least how to get it started
Slight technical issues in prolonged game sessions
Amount of aspects to manage can be too much for some
Published: 2020-01-16, Author: Chris , review by: wccftech.com
More Total War: Three Kingdoms and the benefits that brought, Even more detailed stories to go through with improved emergent storytelling, Interesting new mechanics (zeal, fervour and influence) with certain new factions, A large amount of extra new cont
AI cannot seem to handle the new systems within the game, Diplomacy is still a little stupid and is particularly worse in the case of the Yellow Turbans where you can only open ties with fellow Turbans (which technically you're the leader of)
Mandate of Heaven is a strong DLC for Total War: Three Kingdoms, offering a selection of new mechanics for particular factions, a host of new units and a brand new scenario for you to begin with, one that seamlessly fits in with the rest of the game. Ther...
Published: 2019-06-05, Author: Luke , review by: techspot.com
Abstract: Ever since Rome 2's disappointing release back in 2013, it feels like the Total War series has been lost and in search of something. From Attila and Thrones of Britannia's tinkering to the Warhammer games' explosion of personality there has been wild expe...
Three Kingdoms represents a return to form for the historical side of the Total War series, with an emphasis on much improved diplomacy and inner-faction politics, alongside a fantastic setting working in the favour of this massive strategy sequel - even...
High replayability thanks to the number of warlords, Fateful retelling of Romance of the Three Kingdoms, Lots of strategic depth, Real-time battles with awe-inspiring generals
Real-time battle AI still needs improvement, High PC hardware requirements
Creative Assembly has taken what works in a Total War game and added some Romance of the Three Kingdoms flavor to it, a combination that has worked out well for them. Total War: Three Kingdoms is a graphically stunning game with its oriental aesthetics an...
Published: 2019-05-28, Author: Luke , review by: kotaku.com
Abstract: Ever since Rome 2's disappointing release back in 2013, it feels like the Total War series has been lost and in search of something. From Attila and Thrones of Britannia's tinkering to the Warhammer games' explosion of personality there has been wild expe...
Story campaign is faithful to the source material without being bogged down in the details, Romance's larger-than-life skirmishes are an invigorating change of pace, Fully-featured Chinese audio and subtitle options are a welcome immersion
The nature of the narrative can often pigeon-hole you into military conflicts, Tutorial feels like an overwhelming crash course in the game's systems
Published: 2019-05-26, Author: Mark , review by: overclock3d.net
All Total War games are challenging to analyse, for starters there are effectively two games to look at, the grand campaign mode and the real-time battle mode, both of which offer different performance characteristics. Beyond that, there is the fact that...
Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.How we score: The Destructoid reviews guide...
Published: 2019-05-23, Author: Chris , review by: wccftech.com
One of the bestlooking strategy games around, Mixes grand strategy and character elements perfectly, Characters, as they evolve and develop, add a feeling of life the series hasn't had before, Intuitive city building system, allowing for specialisation an
AI is still a little stupid and easy to manage, particularly in diplomacy, The espionage system isn't very well explained in at least how to get it started, Slight technical issues in prolonged game sessions
Total War: Three Kingdoms is as close to flawless as you'll find, with a fantastic balance of 4X strategy and character-focused development and emergent storytelling. The battles are frantic, with increased tactical opportunities through duelling. City de...