Abstract: Innovation. Smart developers seek it out in the hopes of capturing lightning in a bottle: that one grasp at a title that will delight and entertain the masses with its unique, fun take on a familiar theme, heightened through innovation.Sound Shapes t...
Incredible and diverse soundtrack, Clever and varied platforming challenges, Striking visual design, Indepth level editor and easy sharing tools, Beat School and Death Mode push your understanding of level design.
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Tom loses himself in the musical platforming of Sound Shapes....
Abstract: Sound Shapes is one of those rare gems that had me hooked from the second I turned it on. Its premise is fairly straightforward, though a simple explanation hardly does it justice. You see, the game takes a completely fresh approach to the rhythm genre...
Abstract: Sound Shapes ReviewThe Vita is an extraordinarily frustrating console. The tech is there. The design is there. Everything is in place for Sony's expensive little beauty to soar into the handheld gaming stratosphere. And yet, with the world at its feet,...
Abstract: Sound Shapes is a fairly simple side-scrolling platform game. Your little rolling ball jumps and collects coins to make music. Seems basic enough... But wait, that music sounds really good, I wonder who made it? What the? BECK?! DEADMAU5?! And some of ...
An absolute steal at £9.99, and worth far more than that. Sound Shapes has justified the outrageous hype surrounding it. More than just a good game, it’s a great showcase for the system. More of this, please. More Like This... More Articles >>> ...
Abstract: Sound Shapes isn't your average musical platformer. In fact, I'm not sure what Sound Shapes is exactly; what I do know is that it's one of the most enjoyable gaming experiences I've had this year. Sound Shapes is something that could only come from Jon...
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Published: 2012-08-31, Author: Robert , review by: netzwelt.de
Abstract: Dass "Sound Shapes" trotz künstlerisch wertvoller Reduktionsgrafik und vorbildlichen Leveldesigns als Jump&Run eine eher mittelmäßige Figur macht, liegt an der auffallend kurzen Spieldauer: Selbst Genreneulinge haben das Abenteuer nach drei bis fünf Stund...
Abstract: Für ihr possierliches Jump&Run scheuchen sie einen kleinen, gallertartigen Ball durch knuffige bis abstrakte Vektor-Konstrukte. Der Clou dabei: Jedes sammelbare Extra, jeder Rücksetzpunkt, jede Plattform, jeder Stampfer und jeder Gegner geben - einmal...