Testseek.com have collected 91 expert reviews of the Middle-Earth: Shadow of War and the average rating is 79%. Scroll down and see all reviews for Middle-Earth: Shadow of War.
October 2017
(79%)
91 Reviews
Average score from experts who have reviewed this product.
Users
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0 Reviews
Average score from owners of the product.
79010091
The editors liked
Epic
Engaging battles
Combat is fluid
Hard-hitting
Sastisfying
Bolstered Nemesis system adds fun factor
Varied and personal engagements
Larger setting variety and solid visuals
Addictive army-building
Epic Siege battles against armies of Orcs
You fight a Balrog
Varied
Exciting new environments
The storylines for Bruz and most of your Orc companions
Cool additions to combat abilities
Fortress assaults are a lot of fun
The expanded Nemesis System is fantastic
Worthy evolution of the Nemesis system
Diverse skills allow Talion to approach combat from entirely different angles
Facing the Balrog and other denizens of Mordor
Great freedom of movement and openworld traversal
Narrative has more substance
Nemesis and Ally systems have been revamped and improved upon
Environment variety and game length are drastically increased
The editors didn't like
Lack-luster story line not true to lore
Graphic engine beginning to show age
Mild control issues
Shelob
The entire final act
Bloated systems and menus
Side characters' stories end abruptly
Story pacing is really weird
Orcish followers die too easily
Requiring more forceful recruiting practices or luck in the loot box systems
Despite the promises
The story isn't much of an improvement over the predecessor's
Orcs never seem to shut up and there's no option to skip th
A Grindfest of a 4th Act will not be appealing to most people
Dangling microtransactions to quicken the pace in front of the consumer is pretty insulting
Narrative has more substance, Nemesis and Ally systems have been revamped and improved upon, environment variety and game length are drastically increased
A Grindfest of a 4th Act will not be appealing to most people, dangling microtransactions to quicken the pace in front of the consumer is pretty insulting
Abstract: Middle-earth: Shadow of War is a second chance. It is an opportunity to make a series more memorable. With the original Shadow of Mordor, there was potential. A more rudimentary Nemesis system tried to make enemies grow and matter. Now, with the sequel...
Abstract: Middle-earth: Shadow of War is a second chance. It is an opportunity to make a series more memorable. With the original Shadow of Mordor, there was potential. A more rudimentary Nemesis system tried to make enemies grow and matter. Now, with the sequel...
Abstract: Middle-earth: Shadow of War is a second chance. It is an opportunity to make a series more memorable. With the original Shadow of Mordor, there was potential. A more rudimentary Nemesis system tried to make enemies grow and matter. Now, with the sequel...
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun. How we score: The destructoid reviews guide...
Published: 2017-10-06, Author: Kai , review by: wccftech.com
Worthy evolution of the Nemesis system, Diverse skills allow Talion to approach combat from entirely different angles, Facing the Balrog and other denizens of Mordor, Great freedom of movement and openworld traversal
Orcish followers die too easily, requiring more forceful recruiting practices or luck in the loot box systems, Despite the promises, the story isn't much of an improvement over the predecessor's, Orcs never seem to shut up and there's no option to skip th
Building upon the accomplishments of its predecessor and wielding the influence of The New Ring, Middle-earth: Shadow of War should be remembered as Talion's greatest adventure to date...
Epic Siege battles against armies of Orcs, You fight a Balrog, Varied, exciting new environments, The storylines for Bruz and most of your Orc companions
Shelob, The entire final act, Bloated systems and menus, Side characters' stories end abruptly
Abstract: When Shadow of Mordor released in 2014, its “nemesis system” was brilliant enough that many people hoped it would define a new generation of games. Years later, that vision of industry-wide character hierarchies that learn, evolve, and remember the player...