Published: 2018-11-06, Author: David , review by: ign.com
In a gaming landscape where sensory overload is everywhere, The Quiet Man offers something quite different and unexpected. The bold choice to mute out nearly all sound effectively adds mystery and tension. But Dane's story is brief and not especially orig...
The Quiet Man is a failed experiment, but unlike other games that share this fate, it doesn't seem constrained by budget or technical limitations – but rather poor execution and abnormal design choices that cause its own undoing...
Has some high points, but they soon give way to glaring faults. Not the worst, but difficult to recommend.How we score: The destructoid reviews guide...
Perhaps the most disappointing thing about The Quiet Man is that it presents a world I want to know more about. I like the idea of a deaf vigilante-esque antihero doing his best to find the good in a world of darkness and violence, even if it means having...
Abstract: It's hard to know where to start with this misbegotten game, a short interactive drama with a deaf protagonist and live-action sequences that succeeds only in replicating the experience of flicking between the Starz channel and a substandard PS2 brawler w...
Published: 2018-11-07, Author: David , review by: in.ign.com
In a gaming landscape where sensory overload is everywhere, The Quiet Man offers something quite different and unexpected. The bold choice to mute out nearly all sound effectively adds mystery and tension. But Dane's story is brief and not especially orig...
Réalisation digne d'un mauvais téléfilm, Acteurs en roue libre, Concept jamais exploité, Le niveau zéro du scénario, Des personnages ridicules, Le pire système de combat depuis bien longtemps, Techniquement indigne de son époque, Bourré de bug, Incroyable
J'attendais le The Room du jeu vidéo, comme beaucoup. Je n'ai rien eu d'autres que quelques rires dans les 30 premières minutes suivis de 2 heures d'exaspération (rajoutez 1h facile avec les différents bugs). Je ne comprends pas comment ce jeu peut existe...
Abstract: Als ich auf der diesjährigen Gamescom die Gelegenheit hatte, mit den Entwicklern von The Quiet Man ein paar Worte zu wechseln, war ich wild entschlossen, diesem Spiel eine Chance zu geben. Spiele mit echten Filmsequenzen gibt's nicht gerade wie Sand am Me...
Die AAA-Industrie hat ein Problem. Denn wo kleinere Spiele wie Perception einen guten und innovativen Umgang mit Personen mit Behinderung als Hauptcharaktere pflegen, finden sich solche Beispiele in großen Titeln kaum. Allein deswegen hatte ich mich auf T...