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Reviews of Crackdown 2

Testseek.com have collected 64 expert reviews of the Crackdown 2 and the average rating is 67%. Scroll down and see all reviews for Crackdown 2.
 
(67%)
64 Reviews
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67 0 100 64

The editors liked

  • Being an agent is still a blast
  • Coop experience is pretty stellar
  • And PVP modes are solid
  • More orbs than ever to collect.
  • Still a fun sandbox to mess around in.
  • Exploring the city and grabbing orbs
  • Powerful abilities that increase as you play
  • Romping around with friends in fourplayer coop.
  • Powering up your character
  • Orb collecting addiction
  • Four player coop

The editors didn't like

  • Disappointing and narrativeaverse campaign
  • Essentially the same city layout with cosmetic changes
  • Underwhelming visuals.
  • Crackdown 2 feels dated and not in a nostalgic way.
  • Inconsistent climbing mechanics
  • Repetitive objectives
  • Lacks momentum or narrative direction
  • Announcer gets very annoying
  • Not a significant improvement over its predecessor.
  • Mission structure
  • Narrative still an afterthought
  • Multiplayer feels tacked on

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Reviews

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  Published: 2010-07-05, review by: Gamingnexus.com

  • Abstract:  It's something of a miracle that Crackdown 2 even exists. After being pushed onto the market as a vessel for the Halo 3 online beta, Crackdown was never one of Microsoft's top priorities. Despite its modest scope and so-so sales, the first game manag...

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(54%)
 
  Published: 2010-07-05, review by: ign.com

  • If you played the original Crackdown and loved it and now you just want more -- or if you've never experienced the joy of hunting orbs – you'll find a lot to like in Crackdown 2. Collecting agility orbs, leaping from rooftop to rooftop, and playing aro...

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(75%)
 
  Published: 2010-07-05, review by: game-boyz.com

  • Abstract:  Crackdown 2 does not stray far from the formula that found success in the first game. but therein lies its biggest flaw, it does not offer enough new stuff. Those looking for a real evolution in..

 
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(85%)
 
  Published: 2010-07-05, review by: 1up.com

  • Abstract:  To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 ...

 
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(69%)
 
  Published: 2010-07-05, review by: Play.tm

  • Abstract:  The first 481 agility orbs are the easiest. Once again, 500 of the buoyant green collectibles have been scattered around the freshly ruined Pacific City; getting the last 19 is still an absolute pain in the backside. It's classic Crackdown, basically. ...

 
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(80%)
 
  Published: 2010-07-08, review by: goodgearguide.com.au

  • Being an agent is still a blast, co-op experience is pretty stellar, PVP modes are solid, more orbs than ever to collect
  • Disappointing and narrative-averse campaign, essentially the same city layout with cosmetic changes, underwhelming visuals
  • Many gamers purchased the original Crackdown to gain access to the Halo 3 beta, but soon discovered that the real prize was the game itself. Its immense world, addictive orb collection, and run-and-gun action won over a legion of fans, and raised expectat...

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(70%)
 
  Published: 2010-07-01, review by: impulsegamer.com

  • Abstract:  Crackdown returns to the XBox 360 and brings that crazy assed gameplay from the original which made it a treat to play back in the day. Unfortunately not much has really changed since the original and this game has this real first-generation feel to it...

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(70%)
 
  Published: 2010-07-07, review by: gameplanet.co.nz

  • The same madcap sandbox action from the first title makes a comeback. Leaping from building to building and running down freaks is satisfying. Online co-op is still a blast.
  • The cell-shaded graphics look lazy. The auto-target combat system is still broken. No real storyline. Missions are repetitive. Narrator quickly becomes annoying. It's too short and the deathmatch multiplayer is uninspired.

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(65%)
 
  Published: 2010-07-06, review by: nzgamer.com

  • Abstract:  The original Crackdown could be described as fun in a sandbox... filled with explosives. It gave us a superhuman character that could leap over buildings, throw vehicles around, shoot a guy in the face from a thousand feet and run like a whippet. It wa...

 
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(83%)
 
  Published: 2010-07-30, review by: darkzero.co.uk

  • Abstract:  Published July 30th 2010. Written by Thomas McDermott. After about three hours of Crackdown 2 I hit upon the realisation that this was a game trying to imitate the original, instead of expanding on its solid foundations to build something great. Even t...

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(50%)
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