Abstract: Only girls and poofters have emotions, that's what my drunk Uncle Horatio Himmler always used to say. He'd hate Peter Molyneux, who has confessed to being "incredibly emotional" over reviews for his latest hype magnet, Fable 2."Fable 2 must have been ...
Abstract: Fable II, the sequel of sorts to the original Fable role-playing game on the Xbox from renowned developer Peter Molyneux, takes the franchise even further, with a rich and rewarding new tale of Albion. There is much more gameplay and Fable II even inf...
Gorgeous graphics; rich setting; freedom to explore an open fantasy world; mans best friend wins best supporting character.
Inventory management is annoying; lots of retreading the same locations; silly expression system disconnects you from character interactions.
For a fantasy role-playing game, Fable IIs world isnt too far removed from our own. People in the fictional setting of Albion are motivated by sex and money, by love of family and by the desire to find a sense of purpose. Fable II is a beautiful, int...
Published: 2008-10-20, Author: Tom , review by: cnet.com
Abstract: Albion is a world thats extremely difficult to pull away from once you get tangled up in its charmingly irresistible net. In Fable IIs magical land, youll come across crass gargoyles mocking your foul-smelling breath, nasty trolls erupting from the ...
Huge world to explore with tons of awesome details, Your pet dog provides a strong emotional link to Albion, Laughoutloud funny, Lots of different quest types, Enchanting graphics and moving music.
Making money is way too easy, Story and characters lack depth, Good and evil paths don’t seem wellbalanced, Lousy map.
This Fable is light on morals and rich with adventure. ...
Beautiful art style, Excellent writing, voice acting, Extremely well-developed world, Tons of quests, Incredible tapestry and breadth of great gameplay systems, Great achievements, Local and online co-op
Some visual bugs and slowdown issues, Co-op visiting player cant use actual character, Combat can be hit or miss, Breadcrumb trail is hard to live without but makes you lazy, Lacking depth in some areas, Generally not very challenging
Taken together, the games three super-systems—narrative, combat, and simulation—come together to make Fable II what it is. All the subsequent systems play into one of these three aspects and, from the view of the structuralist, its hard not to...
Abstract: It is a depressing case of art imitating life when I'm being forced to endure all-night shifts pulling pints to scrape enough money together for a house. Plunging through the rigorous monotony, I realise that I'm getting married to somebody I've litera...
Abstract: The original Fable promised gamers the world but upon its release many players lamented the unexplained absence of many promised features. Even though it ultimately turned out to be an exceptionally enjoyable game, and acclaimed designer Peter Molyneux...