Abstract: Taking place one generation after the conclusion of Fable II, much has changed in the land of Albion. Although you are now tasked with playing the role of ruler, the series' trademark irreverence, sense of humor and charm are still very much the drivin...
Abstract: There exists a pretty damn appropriate word that sums up Fable, and it's not "hyperbole" or "ultimate" or even "RPG" -- it's "charming." Whether or not Fable lives up to the magnanimous claims of creator Peter Molyneux, it's hard to deny that the final...
I found Fable III to be a lot of fun, which is ultimately the most important thing you could ask of a game. It has its shortcomings -- a few technical bugs occasionally rear their ugly faces and the disjointed design stunts some of the more emotional m...
Friendlier menu-free interface, Droll, clever storytelling, Streamlined character interaction
Surprising number of glitches, Endgame over too quickly, Superficial consequences for actions
Fable III isn't quite the roleplaying revolution it thinks it is, but it's more than competent as fantasy adventures go, and you won't find anything else quite like it. ...
Abstract: If there's one word that categorically defines the Fable series, it has to be "promise." Fable has always been a franchise with promise, made by people who do nothing but promise. Each game is always pretty fun, but consistently falls short of its ow...
Smooth gameplay mechanics, excellent voice acting, ZOMG so many weddings
Heavy-handed plot is preachy, dumping your own money into the treasury equals automatic paragon, you kind of want to punch Stephen Fry after three throne room sessions
Fable III is the better game when held up against the glitchy, twitchy gameplay of its predecessor, Fable II, but the heavy-handed moral of the game's story may leave a bad taste in your mouth...
Abstract: It's been far too long since I walked the paths of Albion as I completed quests, chose between order and chaos but more importantly, walked these paths with my loyal canine friend. These were good times, more particularly, good RPG times in this access...
Voice acting is superb, most of the quests are entertaining and the co-op mode adds value. There's probably at least 30 hours of overall gameplay before you'll start to get bored.
AI is a bit wonky, the second half of the story feels contrived, combat is clunky and there's a lot of repetition still. Also, can we get Fable IV with a new graphics engine, please?
Abstract: I have always considered that skeletons would be better off spending their money on special rivets for their joints, rather than suits of armour. It would be way harder to smash them apart, right? And if you eliminate the ability to smash them apart, y...