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Reviews of HTC Vive

Testseek.com have collected 323 expert reviews of the HTC Vive and the average rating is 83%. Scroll down and see all reviews for HTC Vive.
Award: Most Awarded April 2016
April 2016
 
(83%)
323 Reviews
Users
(88%)
27 Reviews
83 0 100 323

The editors liked

  • Absolutely everything in the box you could need
  • The most complete VR experience around
  • Built-in Steam support
  • Full OpenVR support
  • Comfortable
  • Adjustable headset
  • Camera on the front is brilliant
  • Incredibly versatile and comfortable controllers
  • Almo
  • Highly Accurate Tracking
  • Excellent Controllers
  • Large
  • Room Scale Capabilities
  • Good Software Library At Such An Early Stage
  • True wireless freedom
  • Works with either Vive HMD
  • Easy setup
  • No image quality reduction versus being wired
  • No noticeable added input latency
  • Battery pack design makes for an easy swap-out
  • Headset doesn't feel any heavier
  • Incomparable experience
  • 6DoF controllers
  • Roomscale tracking
  • Comfort
  • Intuitive interface
  • SteamVR platform
  • Room-scale VR
  • Good quality & decent comfort
  • Picture quality
  • Field of view
  • Sturdy hardware
  • Native support for Steam VR
  • Six degrees of freedom
  • Excellent
  • Accurate tracking
  • Room-scale VR is incredible at enhancing experiences
  • Base stations accurately track an area up to 15ft x 15ft
  • Vive controllers borrow liberally from Steam Controller
  • With excellent results
  • Immersive experience
  • Includes motion controllers and external sensors for whole-room VR
  • Fun
  • Precise controls
  • Addictive arcade gameplay
  • Great bargain price
  • Easy interactive installation
  • Lots of existing content
  • Seamless integration with Steam
  • Motion controls
  • Room Scale experiences
  • Clean sharp visuals
  • Realistic physics
  • Great replay potential
  • Room-tracking technology is eerily accurate
  • Smooth graphics with little latency
  • Touch controllers are easy to use and highly adaptable
  • Large library of games
  • Tracking just as good as original controllers
  • Enable tracking of ALL the things
  • Most games already tracking are amazing
  • Makes VIVE and VIVE Pro VR more wireless
  • After setup
  • Connection is automatic
  • Hardware fits precisely
  • Works as intended
  • Adds no restrictions to VR
  • Only adds new degree of freedom
  • The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals
  • Great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are
  • And an in-helmet camera can be used to
  • Highly interactive
  • Incredibly immersive
  • Sharp and incredibly immersive VR
  • Head tracking is superior to Oculus Rift
  • Whole-room VR is impressive
  • Motion controllers work well
  • Open-source market
  • Excellent headset and controllers
  • Nice quality-of-life features

The editors didn't like

  • Cost prohibitive
  • Requires a pretty beastly PC to run
  • Face pads can get sweaty and gross
  • Large wire coming out of the head unit may get annoying
  • Final Thoughts
  • While it sounds silly to say that being “there” somehow magically makes the same old strate
  • Bulky Cables Coming From Headset
  • Pricey
  • More expensive for Vive Pro owners
  • Battery is not hot-swappable
  • Image quality could be affected by slower CPUs
  • Price
  • Bulky cable
  • Hard on neck and back
  • Potential tripping hazard
  • Takes up a lot of space
  • No built-in sound
  • Heavy & bulky cable
  • Resolution
  • Expensive
  • Display suffers from screen door effect
  • Unwieldy controllers
  • Headset design not as comfortable as Oculus Rift
  • Needs lots of space to take full advantage. Space most people don't have
  • SteamVR
  • At least at launch
  • Is unstable and crash-prone
  • Tethered headset makes whole-room VR tricky
  • Not much substance
  • Can get repetitive
  • High admission price
  • Needs semidedicated gaming space
  • Lots of hardware to position/conceal
  • Needs more levels
  • Over too soon
  • Requires a lot of space and electrical outlets to use
  • No built-in audio
  • SteamVR Interface can be difficult to navigate
  • Size is still ever-so-slightly cumbersome
  • Price is a bit prohibitive
  • Lacking a diverse array of games
  • Setup requires some technical knowledge
  • Prevents use of 3rd-party over-head strap headphones
  • Adds more bulk to headset
  • It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
  • Difficult setup process
  • Tricky setup
  • Uncomfortable to wear for long periods
  • Demanding on real estate
  • Currently lacking in replayable experiences

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Reviews

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Score
 
  Published: 2016-03-25, Author: Jan-Frederik , review by: computerbase.de

  • Auch an Johannes und Markus geht Live for Speed nicht so spurlos vorüber wie die anderen Titel zuvor, wirklich schlecht wird beiden aber nicht. Gut möglich, dass sich dieses Problem wie bei Redakteuren von ComputerBase mit etwas Übung verflüchtigt.Keine P...

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  Published: 2016-03-19, Author: Andreas , review by: computerbase.de

  • Abstract:  Seit 13 Jahren befindet sich die Rennsport-Simulation Live for Speed in Entwicklung und ist seit der Veröffentlichung des Oculus Dev-Kit 2 ganz vorne mit dabei, wenn es um die virtuelle Realität geht. ComputerBase setzte sich mit der HTC Vive hinters virt...

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  Published: 2016-03-18, Author: Jan-Frederik , review by: computerbase.de

  • Fantastic Contraption – Neko die Werkzeug-Katze (Bild: Northway Games)Job Simulator – Büro (Bild: Owlchemy Labs)Bild 1 von 3Selbst eine GeForce GTX 770 ist stark genugNicht nur die als Mindestanforderung gesetzte GeForce GTX 970 in einer übertakteten Vers...

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  Published: 2016-02-23, Author: Kamal , review by: techstage.de

  • Abstract:  Heute vor einem Jahr durfte ich ganz exklusiv die Vive von HTC ausprobieren . Ob Ihr es mir glaubt oder nicht, seither ist das Interesse nicht gesunken, sondern gestiegen. Ich bin immer noch super aufgeregt was VR angeht und kann es kaum abwarten, bis mei...

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  Published: 2015-04-01, Author: Hans-Georg , review by: androidpit.de

  • Präzises Room-Scale-Tracking, Beeindruckende VR-Qualität
  • Kabel gebunden, Fliegengittereffekt
  • Keine Frage: Die Vive macht richtig Spaß. Ist das Setup einmal gemeistert, begeistern Inhalte wie SuperHot VR oder Batman Arkham VR mit intensivem Spielerlebnis. Ganz überwiegend ist die Spieldauer von VR-Spielen kürzer, was gerade die guten durch Intensi...

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  Published: 2015-03-04, Author: Kamal , review by: techstage.de

  • Abstract:  … und es war auch noch eine nicht finale Version der HTC Vive Developer Edition, muss ich hinzufügen.Ich gehöre zu den wenigen Glücklichen aus Deutschland, die die brandneue und heiß begehrte VR-Brille HTC Vive ausprobieren durften. Das HTC One M9 und Gri...

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  Published: 2015-03-04, review by: Chip.de

  • Abstract:  Die Virtual-Reality-Brille HTC Vive ist die Überraschung des MWC in Barcelona. HTCs VR-Brille entsteht in Zusammenarbeit mit dem Gaming-Giganten Valve und kommt noch dieses Jahr auf den Markt. Wir durften die HTC Vive bereits ausprobieren und schildern un...

 
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  Published: 2016-05-02, Author: Simon , review by: pctipp.ch

  • Roomscaling, Controller, Immersion, Verarbeitung
  • Setup, Auflösung, Preis
  • Wenn Sie sich die HTC Vive leisten können, genug Platz und einen schnellen Spielerechner Ihr Eigen nennen, haben Sie das derzeit eindrücklichste VR-Erlebnis. In Kauf nehmen Sie noch einige Kinderkrankheiten. Wir raten Ihnen, das VR-System von HTC am beste...

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(80%)
 
  Published: 2016-04-08, Author: Simon , review by: pctipp.ch

  • Bis jetzt schneidet die HTC Vive bei den Testern insgesamt etwas besser ab - vor allem wegen der VR-Controller und des Roomscale-Erlebnisses. Oculus VR wird aber seine eigenen Controller gegen Ende Jahr noch nachliefern. Eine wiederum gute News für Oculus...

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  Published: 2020-05-25, review by: hardware.info

  • Abstract:  Vier jaar geleden brachten Oculus en HTC hun eerste VR-headsets voor de pc uit. De eerste Rift en Vive werden echter niet het verkoopsucces waarop vooraf werd gehoopt. Goedkopere, gebruiksvriendelijke headsets én de komst van de eerste VR-topgame Half-Lif...

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