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Reviews of HTC Vive

Testseek.com have collected 323 expert reviews of the HTC Vive and the average rating is 83%. Scroll down and see all reviews for HTC Vive.
Award: Most Awarded April 2016
April 2016
 
(83%)
323 Reviews
Users
(88%)
27 Reviews
83 0 100 323

The editors liked

  • Absolutely everything in the box you could need
  • The most complete VR experience around
  • Built-in Steam support
  • Full OpenVR support
  • Comfortable
  • Adjustable headset
  • Camera on the front is brilliant
  • Incredibly versatile and comfortable controllers
  • Almo
  • Highly Accurate Tracking
  • Excellent Controllers
  • Large
  • Room Scale Capabilities
  • Good Software Library At Such An Early Stage
  • True wireless freedom
  • Works with either Vive HMD
  • Easy setup
  • No image quality reduction versus being wired
  • No noticeable added input latency
  • Battery pack design makes for an easy swap-out
  • Headset doesn't feel any heavier
  • Incomparable experience
  • 6DoF controllers
  • Roomscale tracking
  • Comfort
  • Intuitive interface
  • SteamVR platform
  • Room-scale VR
  • Good quality & decent comfort
  • Picture quality
  • Field of view
  • Sturdy hardware
  • Native support for Steam VR
  • Six degrees of freedom
  • Excellent
  • Accurate tracking
  • Room-scale VR is incredible at enhancing experiences
  • Base stations accurately track an area up to 15ft x 15ft
  • Vive controllers borrow liberally from Steam Controller
  • With excellent results
  • Immersive experience
  • Includes motion controllers and external sensors for whole-room VR
  • Fun
  • Precise controls
  • Addictive arcade gameplay
  • Great bargain price
  • Easy interactive installation
  • Lots of existing content
  • Seamless integration with Steam
  • Motion controls
  • Room Scale experiences
  • Clean sharp visuals
  • Realistic physics
  • Great replay potential
  • Room-tracking technology is eerily accurate
  • Smooth graphics with little latency
  • Touch controllers are easy to use and highly adaptable
  • Large library of games
  • Tracking just as good as original controllers
  • Enable tracking of ALL the things
  • Most games already tracking are amazing
  • Makes VIVE and VIVE Pro VR more wireless
  • After setup
  • Connection is automatic
  • Hardware fits precisely
  • Works as intended
  • Adds no restrictions to VR
  • Only adds new degree of freedom
  • The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals
  • Great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are
  • And an in-helmet camera can be used to
  • Highly interactive
  • Incredibly immersive
  • Sharp and incredibly immersive VR
  • Head tracking is superior to Oculus Rift
  • Whole-room VR is impressive
  • Motion controllers work well
  • Open-source market
  • Excellent headset and controllers
  • Nice quality-of-life features

The editors didn't like

  • Cost prohibitive
  • Requires a pretty beastly PC to run
  • Face pads can get sweaty and gross
  • Large wire coming out of the head unit may get annoying
  • Final Thoughts
  • While it sounds silly to say that being “there” somehow magically makes the same old strate
  • Bulky Cables Coming From Headset
  • Pricey
  • More expensive for Vive Pro owners
  • Battery is not hot-swappable
  • Image quality could be affected by slower CPUs
  • Price
  • Bulky cable
  • Hard on neck and back
  • Potential tripping hazard
  • Takes up a lot of space
  • No built-in sound
  • Heavy & bulky cable
  • Resolution
  • Expensive
  • Display suffers from screen door effect
  • Unwieldy controllers
  • Headset design not as comfortable as Oculus Rift
  • Needs lots of space to take full advantage. Space most people don't have
  • SteamVR
  • At least at launch
  • Is unstable and crash-prone
  • Tethered headset makes whole-room VR tricky
  • Not much substance
  • Can get repetitive
  • High admission price
  • Needs semidedicated gaming space
  • Lots of hardware to position/conceal
  • Needs more levels
  • Over too soon
  • Requires a lot of space and electrical outlets to use
  • No built-in audio
  • SteamVR Interface can be difficult to navigate
  • Size is still ever-so-slightly cumbersome
  • Price is a bit prohibitive
  • Lacking a diverse array of games
  • Setup requires some technical knowledge
  • Prevents use of 3rd-party over-head strap headphones
  • Adds more bulk to headset
  • It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
  • Difficult setup process
  • Tricky setup
  • Uncomfortable to wear for long periods
  • Demanding on real estate
  • Currently lacking in replayable experiences

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Reviews

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  Published: 2016-04-22, Author: Hubert , review by: ubergizmo.com

  • Most people old enough to have known past VR flops came to “VR 2.0” this with a good dose of skepticism. The early Rift demos in 2013 provided a proof of concept, and things kept getting better from there on. In 2015, HTC announced that it would build the...

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(100%)
 
  Published: 2016-04-17, Author: Engadget , review by: engadget.com

  • Sharp and incredibly immersive VR, Head tracking is superior to Oculus Rift, Whole-room VR is impressive, Motion controllers work well
  • Expensive, Tricky setup, Uncomfortable to wear for long periods
  • The HTC Vive offers the best in-home VR experience yet, but it's too unwieldy to truly enjoy for extended play sessions. In this article: av, gaming, gear, htc, htcvive, MiniReview, review, video, virtualreality, vive, vr By Engadget staff @enga...

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(82%)
 
  Published: 2016-04-12, Author: James , review by: makeuseof.com

  • If you can afford the headset and the inevitable PC upgrade required, you won't regret buying an HTC Vive. Gaming – computing even – has changed forever...

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-
 
  Published: 2016-04-06, Author: Daniel , review by: yahoo.com

  • Abstract:  For decades, we've been told that virtual reality would one day transport us to alien worlds where we could perform incredible feats we'd only dream of doing in the real world.We got a taste of that long-promised dream last month, with the release of Face...

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  Published: 2016-04-05, Author: Michael , review by: gizmodo.com

  • Abstract:  Virtual reality has always been an expensive hobby. Even in 1995, when the only VR option was the Nintendo Virtual Boy, it was hard to justify spending money on the device. It was uncomfortable to wear. It didnt have any good games. And it was a little a...

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  Published: 2016-04-05, Author: Nathan , review by: techspot.com

  • Abstract:  For the past five days, I've spent nearly as much time in virtual reality as real reality. My calves ache and my neck is sore, but all in all I've had a pretty good time. I've been using the Vive, an ambitious new virtual reality system created by HTC and...

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-
 
  Published: 2016-04-05, review by: cnet.com

  • The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals, great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are, and an in-helmet camera can be used to
  • It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
  • Vive is the best virtual-reality experience you can have right now, thanks to its motion controls and room-scale tracking. It's the closest thing to having a holodeck in your home...

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(81%)
 
  Published: 2016-04-05, Author: Kevin , review by: tomshardware.com

  • Incomparable experience, 6DoF controllers, Roomscale tracking, Comfort, Intuitive interface
  • Price, Bulky cable, Hard on neck and back, Potential tripping hazard
  • HTC's Vive provides an experience you can't get with any other product. It is expensive, but in our view that cost is justified...

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-
 
  Published: 2016-04-05, Author: Hayden , review by: pcworld.com_techhive.com

  • Room-scale VR is incredible at enhancing experiences, Base stations accurately track an area up to 15ft x 15ft, Vive controllers borrow liberally from Steam Controller, with excellent results
  • Headset design not as comfortable as Oculus Rift, Needs lots of space to take full advantage. Space most people don't have, SteamVR, at least at launch, is unstable and crash-prone
  • Adam Patrick Murray Video games have been one long journey towards realism. First, it was more realistic 2D graphics. Then realistic 3D graphics, from the earliest days of ray-tracing (think Atari's Star Wars arcade game) to the PS1/N64 to the incr...

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(80%)
 
  Published: 2016-04-05, Author: Devindra , review by: engadget.com

  • Sharp and incredibly immersive VR, Head tracking is superior to Oculus Rift, Whole-room VR is impressive, Motion controllers work well
  • Expensive, Tricky setup, Uncomfortable to wear for long periods
  • The HTC Vive offers the best in-home VR experience yet, but it's too unwieldy to truly enjoy for extended play sessions. Hardware #fivemin-widget-blogsmith-image-996506 .cke_show_borders #fivemin-widget-blogsmith-image-996506, #postcontentcontai...

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(82%)
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