Testseek.com have collected 323 expert reviews of the HTC Vive and the average rating is 83%. Scroll down and see all reviews for HTC Vive.
April 2016
(83%)
323 Reviews
Average score from experts who have reviewed this product.
Users
(88%)
27 Reviews
Average score from owners of the product.
830100323
The editors liked
Absolutely everything in the box you could need
The most complete VR experience around
Built-in Steam support
Full OpenVR support
Comfortable
Adjustable headset
Camera on the front is brilliant
Incredibly versatile and comfortable controllers
Almo
Highly Accurate Tracking
Excellent Controllers
Large
Room Scale Capabilities
Good Software Library At Such An Early Stage
True wireless freedom
Works with either Vive HMD
Easy setup
No image quality reduction versus being wired
No noticeable added input latency
Battery pack design makes for an easy swap-out
Headset doesn't feel any heavier
Incomparable experience
6DoF controllers
Roomscale tracking
Comfort
Intuitive interface
SteamVR platform
Room-scale VR
Good quality & decent comfort
Picture quality
Field of view
Sturdy hardware
Native support for Steam VR
Six degrees of freedom
Excellent
Accurate tracking
Room-scale VR is incredible at enhancing experiences
Base stations accurately track an area up to 15ft x 15ft
Vive controllers borrow liberally from Steam Controller
With excellent results
Immersive experience
Includes motion controllers and external sensors for whole-room VR
Fun
Precise controls
Addictive arcade gameplay
Great bargain price
Easy interactive installation
Lots of existing content
Seamless integration with Steam
Motion controls
Room Scale experiences
Clean sharp visuals
Realistic physics
Great replay potential
Room-tracking technology is eerily accurate
Smooth graphics with little latency
Touch controllers are easy to use and highly adaptable
Large library of games
Tracking just as good as original controllers
Enable tracking of ALL the things
Most games already tracking are amazing
Makes VIVE and VIVE Pro VR more wireless
After setup
Connection is automatic
Hardware fits precisely
Works as intended
Adds no restrictions to VR
Only adds new degree of freedom
The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals
Great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are
And an in-helmet camera can be used to
Highly interactive
Incredibly immersive
Sharp and incredibly immersive VR
Head tracking is superior to Oculus Rift
Whole-room VR is impressive
Motion controllers work well
Open-source market
Excellent headset and controllers
Nice quality-of-life features
The editors didn't like
Cost prohibitive
Requires a pretty beastly PC to run
Face pads can get sweaty and gross
Large wire coming out of the head unit may get annoying
Final Thoughts
While it sounds silly to say that being “there” somehow magically makes the same old strate
Bulky Cables Coming From Headset
Pricey
More expensive for Vive Pro owners
Battery is not hot-swappable
Image quality could be affected by slower CPUs
Price
Bulky cable
Hard on neck and back
Potential tripping hazard
Takes up a lot of space
No built-in sound
Heavy & bulky cable
Resolution
Expensive
Display suffers from screen door effect
Unwieldy controllers
Headset design not as comfortable as Oculus Rift
Needs lots of space to take full advantage. Space most people don't have
SteamVR
At least at launch
Is unstable and crash-prone
Tethered headset makes whole-room VR tricky
Not much substance
Can get repetitive
High admission price
Needs semidedicated gaming space
Lots of hardware to position/conceal
Needs more levels
Over too soon
Requires a lot of space and electrical outlets to use
No built-in audio
SteamVR Interface can be difficult to navigate
Size is still ever-so-slightly cumbersome
Price is a bit prohibitive
Lacking a diverse array of games
Setup requires some technical knowledge
Prevents use of 3rd-party over-head strap headphones
Adds more bulk to headset
It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
Most people old enough to have known past VR flops came to “VR 2.0” this with a good dose of skepticism. The early Rift demos in 2013 provided a proof of concept, and things kept getting better from there on. In 2015, HTC announced that it would build the...
Sharp and incredibly immersive VR, Head tracking is superior to Oculus Rift, Whole-room VR is impressive, Motion controllers work well
Expensive, Tricky setup, Uncomfortable to wear for long periods
The HTC Vive offers the best in-home VR experience yet, but it's too unwieldy to truly enjoy for extended play sessions. In this article: av, gaming, gear, htc, htcvive, MiniReview, review, video, virtualreality, vive, vr By Engadget staff @enga...
Published: 2016-04-12, Author: James , review by: makeuseof.com
If you can afford the headset and the inevitable PC upgrade required, you won't regret buying an HTC Vive. Gaming – computing even – has changed forever...
Published: 2016-04-06, Author: Daniel , review by: yahoo.com
Abstract: For decades, we've been told that virtual reality would one day transport us to alien worlds where we could perform incredible feats we'd only dream of doing in the real world.We got a taste of that long-promised dream last month, with the release of Face...
Abstract: When you strap on HTC's incredible new Vive virtual reality headset, you're transported into digital landscapes that you don't just watch. You walk through them, jump around them and reach out to grab them.Step 1 of the Vive's setup ought to read, “Buy a...
Published: 2016-04-05, Author: Michael , review by: gizmodo.com
Abstract: Virtual reality has always been an expensive hobby. Even in 1995, when the only VR option was the Nintendo Virtual Boy, it was hard to justify spending money on the device. It was uncomfortable to wear. It didnt have any good games. And it was a little a...
Published: 2016-04-05, Author: Chris , review by: slashgear.com
Not all virtual reality is created equal. While Oculus' Rift, Sony's PlayStation VR, and HTC's Vive all fall under the VR banner - not to mention Samsung's Gear VR, Google's Cardboard, and a host of other options - the actual experience can vary greatly.W...
Abstract: For the past five days, I've spent nearly as much time in virtual reality as real reality. My calves ache and my neck is sore, but all in all I've had a pretty good time. I've been using the Vive, an ambitious new virtual reality system created by HTC and...