Testseek.com have collected 179 expert reviews of the Oculus Rift VR and the average rating is 81%. Scroll down and see all reviews for Oculus Rift VR.
October 2017
(81%)
179 Reviews
Average score from experts who have reviewed this product.
Users
(73%)
3 Reviews
Average score from owners of the product.
810100179
The editors liked
Phenomenal story
The experience of using echolocation
Perfect execution of story for a mystery game
Comfort
Construction
Display
Speakers
Weight
Immersive VR experience
Works with Oculus and SteamVR platforms
Now includes both conventional gamepad and Oculus Touch controllers
Better (sturdier) design than predecessors
Meets all of Oculus's initial goals for seated VR
Oculus brings plenty of software to launch
With more on the way
Looks great
Intuitie controls
Relationship strategy
Fun level designs
Authentic spymovie charm
Excellent presentation
Challenging puzzle designs
Great parkour feel
Excellent immersion
Great use of Touch
Fun unlocks
Lots of content
Cool soundtrack
Amazing concept
Pounding soundtrack
Charming graphics
The Oculus Touch controllers add impressive finger and hand movement
Plus physical buttons for traditional games. The Rift headset is well-designed and compact. A strong collection of software offers many apps to explore
Sleek
Comfortable design
Easy setup
Solid library of VR games and apps
Intuitive interface
Costs $600
$200 less than the Vive
The Touch controllers are awesome
The HMD is lighter than the Vive
It is easy to play seated
Very immersive
Interactive
Easy to use
It's capable of fully immersing you in virtual worlds
The headset is light and comfortable
Offers a solid ecosystem of VR apps and games
The editors didn't like
Puzzles are difficultly specific
Controls a shotty when it comes to actually try to beat the game and not messing around with echolocation
Available software caters to casual gamers
Cost
Lack of hand controls
No passthrough camera
Requires four USB ports (three 3.0
One 2.0) to fully function
Clearly not designed with room-scale VR in mind
Oculus Store needs work
Xbox controller is a stopgap solution at best
Sluggish ship controls
Repetitive combat
Short game
Limited replay potential
Progression gates
Getting stuck with no grabsurface
Needs more music
Physically exhausting
Sore arms the next day
Steep difficulty spikes
Repetitious
The motion tracking lacks the HTC Vive's full-room scale. It takes a while to adjust to the controls. Total cost of headset plus controllers is expensive -- and that doesn't include the pricey gaming PC you need
Too
Can't install games from headset
Touch controllers aren't available at launch
$600 is expensive
You need a powerful PC
Roomscale VR is not ideal
Harder to setup
Not the most comfortable
It's too expensive for most
And requires a powerful gaming PC
Glasses wearers will have to deal with some slight discomfort
Abstract: 다나와에서 만나본 OCULUS RIFT와 HTC VIVE 삼성의 기어VR과 LG의 VR360 등 모바일 디바이스를 활용한 VR이 대중화되고 있습니다. 제가 처음에 기어VR을 사용해보고 엄청 놀랐던 기억이 있는데요 얼마 전 제가 체험해본 본 VR은 모바일과 비교하는 것 자체가 말이 안 된다고 느껴질 만큼 대단했습니다. 다나와 본사 사무실에 마련된 VR 체험공간에서 오큘러스의 리프트와 HTC의 VIVE를 체험해봤는데요 VR의 느낌과 스케일에 놀랄...
Abstract: Több mint három éve volt már, hogy a SimHouse -nak köszönhetően kipróbálhattuk az Oculus Rift első , majd második fejlesztői változatát. Ez a virtuális valóság headset azóta történelmet írt; a vállalathoz szegődött John Carmack, a számítógépes játékok fej...
Abstract: Egy évvel ezelőtt látogattunk el a SimHouse szimulátoros csapathoz, ahol kipróbáltuk az Oculus Rift első fejlesztői változatát. Néhány hete jött egy üzenet, hogy befutott a második generációs, de továbbra is fejlesztői változat, a DK2, és mehetünk kiprób...