Abstract: Azada tells the story of a great-uncle trapped in a magic book, with the player breaking the spells binding by solving puzzles inscribed on magic pages that have been scattered about his study. Each page is one of about twenty puzzle types, all familia...
Abstract: If I have to help one more scientist/explorer/professor—relative or not—free himself from the confines of a mystical book, I swear Im going to punch someone in the face. Seriously, people, I work for a living. I have a family to take care of...