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Reviews of Nervous Brickdown

Testseek.com have collected 7 expert reviews of the Nervous Brickdown and the average rating is 78%. Scroll down and see all reviews for Nervous Brickdown.
 
(78%)
7 Reviews
Users
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0 Reviews
78 0 100 7

The editors liked

  • Tons of modes
  • One-cart multiplayer
  • Great music and art design.
  • Fresh
  • Original gameplay in each “mode”
  • Excellent graphics and music
  • Addictive.

The editors didn't like

  • Fundamental issues with Breakout-style gameplay.
  • Far too many cheap deaths
  • Some modes are better than others
  • Can become repetitive.

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Reviews

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  Published: 2007-10-05, review by: gamechronicles.com

  • Even with a concept that seems slightly dated, Nervous Brickdown does an excellent job of taking old-school gameplay and putting just enough new school glamour on it to make it feel fresh again. While the basic concept that forms the core of this game ...

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(78%)
 
  Published: 2007-07-16, review by: gamezone.com

  • Abstract:  As the doctor walked in, I could tell by the look on his face that the news wasn’t good. He glanced down at his report, then looked up at me and, having noticed the concern in my eyes, quickly went back to his report. “Mr. Bedigian, I have som...

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(80%)
 
  Published: 2007-07-15, review by: gwn.com

  • Fresh, original gameplay in each “mode”, excellent graphics and music, addictive.
  • Far too many cheap deaths, some modes are better than others, can become repetitive.
  • Incredibly fun and unique, but it can become frustrating. A good bet for fans of old school twitch action.

 
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(80%)
 
  Published: 2007-07-15, review by: gwn.com

  • Fresh, original gameplay in each “mode”, excellent graphics and music, addictive.
  • Far too many cheap deaths, some modes are better than others, can become repetitive.
  • Incredibly fun and unique, but it can become frustrating. A good bet for fans of old school twitch action.

 
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(80%)
 
  Published: 2007-06-29, review by: ign.com

  • Abstract:  The original Breakout design was a simple creation: a paddle, a ball, and a whole lot of bricks. By putting controls on an analog knob, players had direct control over the paddle - it moved with the exact rate of your twisting, which in turn gave the f...

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(79%)
 
  Published: 2007-06-25, Author: Patrick , review by: gamespy.com

  • Tons of modes; one-cart multiplayer; great music and art design.
  • Fundamental issues with Breakout-style gameplay.
  • Nervous Brickdown is unexpectedly wonderful. Its unexpected because as soon as we heard "Breakout-style gameplay" we sort of tuned out, afraid of yet another mediocre DS title, let alone another Breakout clone. But that was our own near-lose, because ...

 
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(70%)
 
  Published: 2007-10-16, Author: Jon , review by: pocketgamer.co.uk

  • Abstract:  When it comes to solitary sports, a bat, a ball and a wall is about as good as it gets. Because however you choose to define the resulting tennis-squash hybrid, youre always in control of the action. Throw in a spark of imagination, and youre well on...

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(80%)
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