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Reviews of Hitman: Absolution

Testseek.com have collected 27 expert reviews of the Hitman: Absolution and the average rating is 69%. Scroll down and see all reviews for Hitman: Absolution.
 
(69%)
27 Reviews
Users
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0 Reviews
69 0 100 27

The editors liked

  • New instinct functions
  • High replay value
  • Thrills in unpredictable situations
  • Contract creation
  • Ability to share created contracts
  • Scenario variety
  • Predicting and strategic elements
  • Voice cast
  • Wide difficulty level range
  • And considerable stealth r
  • Emphasizes problem-solving and stealth over fighting. A few missions are open and clever.

The editors didn't like

  • AI can be difficult to predict
  • Wasted time on trial and error in higher difficulty modes
  • Overlapping action buttons (e.g. triangle)
  • Several missions feel limited and uninspired. Instinct mechanic hurts the series' feel. Story is bland and uninteresting

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Reviews

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  Published: 2013-01-16, review by: strategyinformer.com

  • Abstract:  It’s weird watching game worlds get smaller as technology gets better: it’s no surprise that early footage of Hitman: Absolution showed a game that was more linear and ‘corridor’-like than previous iterations, as the reality isn’t so far from the truth...

 
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(70%)
 
  Published: 2012-12-11, Author: Will , review by: pcmag.com

  • Emphasizes problem-solving and stealth over fighting. A few missions are open and clever.
  • Several missions feel limited and uninspired. Instinct mechanic hurts the series' feel. Story is bland and uninteresting
  • Hitman: Absolution is a solid return to the Hitman series after six years, but it doesn't represent the best of what the franchise has to offer....

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(70%)
 
  Published: 2012-12-10, Author: Michael , review by: geardiary.com

  • new instinct functions, high replay value, thrills in unpredictable situations, contract creation, ability to share created contracts, scenario variety, predicting and strategic elements, voice cast, wide difficulty level range, and considerable stealth r
  • AI can be difficult to predict, wasted time on trial and error in higher difficulty modes, overlapping action buttons (e.g. triangle)

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  Published: 2012-12-03, review by: gaming-age.com

  • Abstract:  Hitman: Absolution, the latest in the series from IO Interactive, is going to be a mixed bag for Hitman fans. It starts off strong, kicking off with a Chinatown mission after the prologue that certainly echoes previous Hitman titles, allowing you to do...

 
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(46%)
 
  Published: 2012-11-20, review by: cheatcc.com

  • Abstract:  Here’s a simple truth: Modern gamers love longevity. Players expect to get a bigger bang for their collective buck now more than ever, a sentiment that has led many game companies to pack as much replay value as they can into their titles. Some—like Ca...

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(86%)
 
  Published: 2012-11-20, Author: Hitman , review by: neoseeker.com

  • What hurts Hitman: Absolution the most, in my mind, is its lack of identity. Creating a Hitman title that's accessible to a wider audience is certainly an admirable goal, but that comes at the sacrifice of the franchise's identity. Gameplay that allows th...

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(50%)
 
  Published: 2012-11-18, review by: blogcritics.org

  • Abstract:  Prior to Hitman: Absolution, the last time we saw Agent 47 on a console was back in 2006 with Hitman: Blood Money. The cloned assassin was, at one point, a huge hit with gamers and a major motion picture based on the character was on the big screens a...

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(60%)
 
  Published: 2012-11-28, review by: gameplanet.co.nz

  • Great presentation and terrific production values across the board. Larger stages with plenty of room for player choice are a blast to play (and replay). Contracts mode offers yet more replay value.
  • Poor checkpoint system. Only passable gunplay. Far too many unnecessary, unmemorable and often tiny filler stages.

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(70%)
 
  Published: 2012-11-27, review by: gameplanet.co.nz

  • Great presentation and terrific production values across the board. Larger stages with plenty of room for player choice are a blast to play (and replay). Contracts mode offers yet more replay value.
  • Poor checkpoint system. Only passable gunplay. Far too many unnecessary, unmemorable and often tiny filler stages.

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(70%)
 
  Published: 2012-11-27, review by: gameplanet.co.nz

  • Great presentation and terrific production values across the board. Larger stages with plenty of room for player choice are a blast to play (and replay). Contracts mode offers yet more replay value.
  • Poor checkpoint system. Only passable gunplay. Far too many unnecessary, unmemorable and often tiny filler stages.

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(70%)
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