Testseek.com have collected 79 expert reviews of the LittleBigPlanet 2 and the average rating is 90%. Scroll down and see all reviews for LittleBigPlanet 2.
January 2011
(90%)
79 Reviews
Average score from experts who have reviewed this product.
Users
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0 Reviews
Average score from owners of the product.
90010079
The editors liked
Highly polished visuals
Expanded tool set and simplified interface in level creation
Staggeringly powerful creation tools
Upgraded visuals
Lots of neat
New power-ups
Refined user-content-browsing system.
Infectious and inimitable charm
Beautiful and diverse level designs
Loads of new powerups
Incredible collection of creation tools
Rich community features
Tons of collectibles.
Incredibly versatile creation tools
Great Story mode with plenty of replay value
Presentation is uniformly excellent
Community feedback features ensure that the best user content is easy to find
Supports user content and DLC from the first game.
Lots of unique gameplay
Featuring various types of genres in one video game.
The editors didn't like
Online play can require a bit of patience.
Jumping's still obnoxious
Same with moving from background to foreground
Perhaps too much shooting for platformer fans
Disappointing music.
Not much of a challenge
Grappling hook feels unwieldy for a while
Some dull side levels
Can't rewind or fast forward tutorials
Only pause or restart from scratch
No keyboard or mouse support for creation mode at launch.
Cooperative play can be confusing
Tutorials aren't as comprehensive as they could be.
Abstract: Media Molecule once said that LittleBigPlanet would never get a sequel, that it was something the studio wouldn't ever want to do. Whatever changed between then and now, LittleBigPlanet got the second installment that the more cynical among us always...
There's no denying that LittleBigPlanet 2 is an amazing game. It's fun, clever, deep, engaging and great to try out with friends. The only issue is that some of the same frustrations from the last game are still present. Still, the ability to make game...
Abstract: For those of you unfamiliar with LittleBigPlanet, here's how I usually explain the game's appeal: LBP is to game design what Guitar Hero is to performing music. It puts you in the role of a game creator in the same way that Guitar Hero puts you in the ...
Infectious and inimitable charm; beautiful and diverse level designs; loads of new powerups; incredible collection of creation tools; rich community features; tons of collectibles.
Not much of a challenge; grappling hook feels unwieldy for a while; some dull side levels; can't rewind or fast forward tutorials, only pause or restart from scratch; no keyboard or mouse support for creation mode at launch.
Abstract: The wind has really been taken out of the sails of the ‘console exclusive’ videogame and, for the most part, the best, so-called ‘AAA’ games are available whether you own a PlayStation 3, Xbox 360 or Nintendo Wii. Little Big Planet 2, then, is a r...
Abstract: The original Little Big Planet title for the PlayStation 3 was a true arcade revolution. Not only did it create an interesting and surreal arcade experience that merged both 2D and 3D successfully together but it also allowed the player to create their...
Abstract: With over three million user-generated games since its release, has shown a remarkable level of creativity from its fan base, raising the bar to new heights for user-made content. Its sequel, gives you even more tools to innovate, captivate and cr...
Infectious and inimitable charm, beautiful and diverse level designs, loads of new power-ups, incredible collection of creation tools, rich community features, tonnes of collectibles
Not much of a challenge, grappling hook feels unwieldy for a while, some dull side levels, can't rewind or fast forward tutorials (only pause or restart from scratch), no keyboard or mouse support for creation mode at launch
Sackboy's triumphant return packs the same engrossing brand of innovation and ingenuity that made its pioneering predecessor our Game of the Year for 2008. An expanded scale and a whole new treasure chest of tools and toys to conceptualise and create with...
Greatly expanded suite of creation tools. Backwards compatible with user-generated content from the original game, all of which has been given a graphical update.
Backwards compatibility means the "floaty" controls return. We'll have to wait for the creativity of the community to truly shine.
Abstract: What do a red fez, leafy angel wings and a Fu Manchu moustache all have in common? They, along with a Sackboy’s quirky sensibilities, kept me giggling for hours. Ever since 2008’s smash hit release, pundits have been waiting for a new little brother to...