Taking a turn on the brick breaking chain gang, Sidhe has produced a near-classic with Shatter. Just don't expect the experience to last long or change much....
Abstract: All the way back in 1976 when I was just a twinkle in my father’s eye (if that), the first brick-breaking title made its debut in arcades worldwide as Breakout. With everything from Javanoid to Brickbeaker (which currently ships as the included game on...
Abstract: It takes a certain kind of guts to take a classic game, especially one from the 80s, and try to make it modern. You cant go too far outside the original parameters, but you cant just add silly graphics, either. Shatter is an attempt to modernize Bre...
Abstract: I was quite surprised with how good looking Shatter was when I first started playing. My immediate thought was that it is easily one of the better looking games on the PlayStation Network. It is absolutely vibrant as it is full of life with a ton of fl...
Simply put, Shatter is a great game. The stages never feel so long that they start to wane down your experience, and the graphics and music keep you engaged. The game has that “one more level” feel about it that keeps you coming back. It may only take...
Abstract: They say you're never more than six feet away from an Breakout clone. Or is it rats? Either way, there are a lot of games that like to copy paddle-and-ball gameplay while hoping you won't remember that you've played it hundreds of times before, so it ...
Abstract: I was probably more of a fan of Arkanoid/Breakout style games as a kid than I have been in later years, I suppose because I was more willing to put up with some of the more tedious aspects more so when I had the patience for them. In the last few years...
Inventive gameplay builds on existing conventions to create something fresh, Outstanding soundtrack, Memorable boss battles, Good implementation of leaderboards.
Too easy to lose sight of the ball at times.
Shatter is brick breaking at its best--simple, innovative, and beautiful. ...
Abstract: The simple concept of brick breaking as the basis for a video game is almost as old as video games themselves. Breakout first came to home consoles more than 30 years ago, captivating countless players with nothing but a paddle, a bouncing ball, and a ...