Testseek.com have collected 57 expert reviews of the Red Steel 2 and the average rating is 79%. Scroll down and see all reviews for Red Steel 2.
March 2010
(79%)
57 Reviews
Average score from experts who have reviewed this product.
Users
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0 Reviews
Average score from owners of the product.
79010057
The editors liked
The melee combat is impressive
And the designers take full advantage of the Motion Plus accessory.
Wii MotionPlus implementation is great
Immersive action
Excellent combat
Beautiful art direction and graphics
MotionPlus Sword = Awesome
Great upgrade system
Mix of swordplay and shooting leads to varied
Exciting combat
Great visuals
Constant addition of new techniques keeps action interesting
Great visual style
Solid control scheme
Finishing moves
Lengthy campaign
The editors didn't like
The same level of technical expertise is missing from almost every other aspect of the game.
And the Ugly Beyond the goofy script
Goofy acting and the physical strain of playing the game
My complaints about Red Steel 2 are few. I didn’t like that destroying inanimate objects yields cash rewards
Because I then felt the need to punch every...
Exploration can be bland
Story and characters are underdeveloped
Enemies sometimes employ frustrating tactics
Some awful voice acting
Ider the developers behind this redeemed as far as their ideas are concerned. Red Steel 2 is everything the original game was meant to be and so much more. The concept was just a bit too ahead of its time and I am glad they got a second chance to make things right. If you own a Wii and have been looking for a reason to dust it off
This is your game. It combines all the great ideas the console of
Abstract: If you are still reeling from the promise that the original Red Steel was going to change your life with sword swinging gameplay and gun shooting and yet were left with an awful taste in your mouth, don’t worry. Salvation is here. More than...
Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well a...
Abstract: Rather than follow up from the original Red Steel, Ubisoft decided to start over with a completely new story and world for Red Steel 2. In this installment, we're introduced to Caldera, a desert city that fuses the styles of the Old West, Chinatown, an...
Abstract: Red Steel never happened. Forget that it sold a million copies worldwide: the original game has now been relocated into the same district of let's-forget-it-ever-happened as Tab Clear, Joey's spin-off series and Choco Krispies. Say goodbye, nonsensical...
Abstract: As a Wii launch game, Red Steel bore a lot of expectations, if not responsibility, in delivering a first-person action game that would properly use the Wii Remote as an accurate gun and sword for use in combat. Needless to say, it didn't work out. Red ...
Abstract: When Red Steel was released alongside the launch of the Wii in 2006, a lot of hopes were riding on its promise of exciting swordplay that utilized the Wii's motion controls. And when it failed to live up to expectations, it became apparent that perhaps...
Great visual style, Solid control scheme, Finishing moves, Lengthy campaign,
ider the developers behind this redeemed as far as their ideas are concerned. Red Steel 2 is everything the original game was meant to be and so much more. The concept was just a bit too ahead of its time and I am glad they got a second chance to make things right. If you own a Wii and have been looking for a reason to dust it off, this is your game. It combines all the great ideas the console of
Abstract: As one of the first games announced for the Nintendo Wii, the original Red Steel carried with it a heavy burden. The Wii, to many people, was seen as the perfect system for a first-person shooter, and the remote was the best tool out there to control a...