Investigation and interrogation gameplay is excellent
Facial graphics are outstanding
Great voice work
Well-constructed linear adventure
Amazing facial animation tech fused with some superb voice-acting.
Some very unique elements to the gameplay
Interviewing/Investigating well implemented and fun
Black Dahlia murder story was extremely interesting
Sound and graphics are topnotch
Facial animations second to none
Very useful in interviews
1940′s LA looks amazing
Main characters are dynamic
Authentic and outstanding 1940's style and atmosphere
Solid performances and good use of motion capture
Compelling investigation and interrogation mechanics
Memorable noir story
Some great shootouts and action sequences that make use of real LA locations.
The editors didn't like
Some odd transitions
A few action sequences have unnatural limits
Distracting rankings/notices
Occasional glitches like partner getting in the way
Checkpoint saves instead of any time progress saves
Finding clues is too easy
Interrogating people is too reliant on guesswork
Verdict
Buy
Cases become predictable
Driving / shooting / footchases are awful
L.A. is too big and boring outside of cases
Phelps' midinterview mood swings are distracting
Investigations could be deeper
L.A. Noire takes place in 1940's Los Angeles after World War II. You play as a marine turned police officer named Cole Phelps. The story follows Phelps as he rises through the ranks of the L.A. Polic
Success is usually the only option.
Far too many shootouts/chases which are poorly implemented and tedious
Half of the game area goes unused throughout the main story
Little reason to explore it otherwise
Side missions lack variety
Early investigations are very limited
Disconnection between cases leads to jarring moments
Some restrictions during pursuits and shootouts feel artificial.
I struggle with L.A. Noire, because at times I love it, yet it has some notable flaws. As a noir fan, I find moments that really get me grinning. There are certain cases that draw me in and side characters who eat up the scene. But it never adds up -- ...
Authentic and outstanding 1940's style and atmosphere, Solid performances and good use of motion capture, Compelling investigation and interrogation mechanics, Memorable noir story, Some great shootouts and action sequences that make use of real LA locations.
Early investigations are very limited, Disconnection between cases leads to jarring moments, Some restrictions during pursuits and shootouts feel artificial.
L.A. Noire's absorbing investigations and intoxicating sense of style make it an unforgettable journey through the seamy side of the City of Angels....
Abstract: L.A. Noire has been in development for at least seven years. Not everything's worth waiting for. Some things are. L.A. Noire (PlayStation 3 [reviewed], Xbox 360)Developer: Team Bondi / Rockstar GamesPublisher: Rockstar GamesTo be released: May 17, 20...
Facial expressions on characters are extremely convincing, Excellent storyline and script, Cutscenes leave you wanting more
Lack of freedom, Evidence gathering and action sequences can sometimes be a bit bland
LA Noire is a groundbreaking game with a gripping story and beautiful presentation that should be appreciated more as an interactive movie than an open world game...
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Utterly brilliant motion capture, voice acting, and soundtrack. Noir themes and techniques are seldom intrusive, and act to compliment the story. Good game length, engaging story, and fantastic art direction. Innovative action-adventure with a solid level of difficulty.
Some minor annoyances in enemy AI. Occasional graphical glitches. Repetitive NPC banter. Internal camera angles can be frustrating. Location of Street Crime events promotes backtracking.
Abstract: Published June 2nd 2011. Written by Andi Hamilton. L.A. Noire is Rockstar and Team Bondi’s take on the film noir detective genre, complete with Fedora donning cops, jazz, blues and period news reports on the radio. As always, Rockstar bring their unmat...
Fantastic atmosphere conveyed in locations and aesthetic, Brilliant writing with several stories constantly interweaving and intriguing, Interview and clue gathering gameplay go hand in hand to create a tense experience
Little replay value unskippable segments should you wish for a better ranking on missions, Some minor graphical and technical glitches have seeped their way in