Investigation and interrogation gameplay is excellent
Facial graphics are outstanding
Great voice work
Well-constructed linear adventure
Amazing facial animation tech fused with some superb voice-acting.
Some very unique elements to the gameplay
Interviewing/Investigating well implemented and fun
Black Dahlia murder story was extremely interesting
Sound and graphics are topnotch
Facial animations second to none
Very useful in interviews
1940′s LA looks amazing
Main characters are dynamic
Authentic and outstanding 1940's style and atmosphere
Solid performances and good use of motion capture
Compelling investigation and interrogation mechanics
Memorable noir story
Some great shootouts and action sequences that make use of real LA locations.
The editors didn't like
Some odd transitions
A few action sequences have unnatural limits
Distracting rankings/notices
Occasional glitches like partner getting in the way
Checkpoint saves instead of any time progress saves
Finding clues is too easy
Interrogating people is too reliant on guesswork
Verdict
Buy
Cases become predictable
Driving / shooting / footchases are awful
L.A. is too big and boring outside of cases
Phelps' midinterview mood swings are distracting
Investigations could be deeper
L.A. Noire takes place in 1940's Los Angeles after World War II. You play as a marine turned police officer named Cole Phelps. The story follows Phelps as he rises through the ranks of the L.A. Polic
Success is usually the only option.
Far too many shootouts/chases which are poorly implemented and tedious
Half of the game area goes unused throughout the main story
Little reason to explore it otherwise
Side missions lack variety
Early investigations are very limited
Disconnection between cases leads to jarring moments
Some restrictions during pursuits and shootouts feel artificial.
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