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Reviews of Oculus Rift VR

Testseek.com have collected 179 expert reviews of the Oculus Rift VR and the average rating is 81%. Scroll down and see all reviews for Oculus Rift VR.
Award: Most Awarded October 2017
October 2017
 
(81%)
179 Reviews
Users
(73%)
3 Reviews
81 0 100 179

The editors liked

  • Phenomenal story
  • The experience of using echolocation
  • Perfect execution of story for a mystery game
  • Comfort
  • Construction
  • Display
  • Speakers
  • Weight
  • Immersive VR experience
  • Works with Oculus and SteamVR platforms
  • Now includes both conventional gamepad and Oculus Touch controllers
  • Better (sturdier) design than predecessors
  • Meets all of Oculus's initial goals for seated VR
  • Oculus brings plenty of software to launch
  • With more on the way
  • Looks great
  • Intuitie controls
  • Relationship strategy
  • Fun level designs
  • Authentic spymovie charm
  • Excellent presentation
  • Challenging puzzle designs
  • Great parkour feel
  • Excellent immersion
  • Great use of Touch
  • Fun unlocks
  • Lots of content
  • Cool soundtrack
  • Amazing concept
  • Pounding soundtrack
  • Charming graphics
  • The Oculus Touch controllers add impressive finger and hand movement
  • Plus physical buttons for traditional games. The Rift headset is well-designed and compact. A strong collection of software offers many apps to explore
  • Sleek
  • Comfortable design
  • Easy setup
  • Solid library of VR games and apps
  • Intuitive interface
  • Costs $600
  • $200 less than the Vive
  • The Touch controllers are awesome
  • The HMD is lighter than the Vive
  • It is easy to play seated
  • Very immersive
  • Interactive
  • Easy to use
  • It's capable of fully immersing you in virtual worlds
  • The headset is light and comfortable
  • Offers a solid ecosystem of VR apps and games

The editors didn't like

  • Puzzles are difficultly specific
  • Controls a shotty when it comes to actually try to beat the game and not messing around with echolocation
  • Available software caters to casual gamers
  • Cost
  • Lack of hand controls
  • No passthrough camera
  • Requires four USB ports (three 3.0
  • One 2.0) to fully function
  • Clearly not designed with room-scale VR in mind
  • Oculus Store needs work
  • Xbox controller is a stopgap solution at best
  • Sluggish ship controls
  • Repetitive combat
  • Short game
  • Limited replay potential
  • Progression gates
  • Getting stuck with no grabsurface
  • Needs more music
  • Physically exhausting
  • Sore arms the next day
  • Steep difficulty spikes
  • Repetitious
  • The motion tracking lacks the HTC Vive's full-room scale. It takes a while to adjust to the controls. Total cost of headset plus controllers is expensive -- and that doesn't include the pricey gaming PC you need
  • Too
  • Can't install games from headset
  • Touch controllers aren't available at launch
  • $600 is expensive
  • You need a powerful PC
  • Roomscale VR is not ideal
  • Harder to setup
  • Not the most comfortable
  • It's too expensive for most
  • And requires a powerful gaming PC
  • Glasses wearers will have to deal with some slight discomfort
  • Motion controller not available at launch
  • Might lead to motion sickness

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Reviews

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  Published: 2016-03-31, Author: Dan , review by: ign.com

  • After spending many hours in virtual reality, I believe the launch of the Oculus Rift is the start of a new era. The first time you put it on is the closest thing to real magic you're likely to experience anytime soon. It's true that VR has a lot of matur...

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(90%)
 
  Published: 2016-03-29, Author: Games , review by: mashable.com

  • Abstract:  The Oculus Rift has taken a long and winding road to its first full release. The gadget began as a bulky Kickstarter project nearly four years ago; it’s now a highly anticipated headset boosted by multiple billions in Facebook money. And today, the final, consumer-ready version of the Rift arrives ready to show virtual reality's promise to the world — as well as the hurdles that consumer VR still has to overcome...

 
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  Published: 2016-03-29, Author: Mario , review by: gizmodo.com

  • Abstract:  Im no longer a hardcore gamer, but Ive had my fair share of caffeine-fueled gaming all-nighters, so Im familiar with the dazed feeling of coming to after losing myself to an illusion. I looked at my watch. It was just after seven. Do I have anywhere to...

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  Published: 2016-03-29, Author: Yoni , review by: bgr.com

  • Abstract:  After years of being categorized as a futuristic technology that might one day hit the mainstream, virtual reality is finally becoming, well, a reality.Today, the Oculus Rift began shipping to consumers who placed early pre-orders and we're finally starti...

 
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-
 
  Published: 2016-03-28, Author: Geoffrey , review by: wsj.com

  • Abstract:  When I first strapped on my Oculus Rift goggles, I was inadvertently buried 6 feet underground. I had just spent an hour setting up this $599 first-of-its-kind virtual reality rig, which arrives in living rooms this week. Something had gone awry with the...

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  Published: 2016-03-28, Author: Lucas , review by: techcrunch.com

  • Abstract:  The Oculus Rift has been a long time coming.After delays upon delays, customers finally started receiving their Rift consumer units today, and Oculus will continue working to fulfill pre-orders of their virtual reality headset which is currently back-orde...

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  Published: 2016-03-28, review by: tomshardware.com

  • Comfort, Construction, Display, Speakers, Weight
  • Available software caters to casual gamers, Cost, Lack of hand controls, No passthrough camera
  • The Oculus Rift is an incredible piece of technology, but it will take some time for the content to mature. Most people will want to wait until a richer content library is available, but early adopters should be happy with the launch lineup...

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-
 
  Published: 2016-03-28, Author: Hayden , review by: pcworld.com_techhive.com

  • Better (sturdier) design than predecessors, Meets all of Oculus's initial goals for seated VR, Oculus brings plenty of software to launch, with more on the way
  • Clearly not designed with room-scale VR in mind, Oculus Store needs work, Xbox controller is a stopgap solution at best
  • It's not often that we talk about ratings methodology, but I think it's important here. This is, in effect, the big virtual reality launch. Nothing like the Rift has graced the stage yet—and yet ratings are inherently only useful for comparative purpo...

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(80%)
 
  Published: 2016-03-28, Author: Sherri , review by: tomsguide.com

  • Sleek, comfortable design, Easy setup, Solid library of VR games and apps, Intuitive interface
  • Can't install games from headset, Touch controllers aren't available at launch
  • So does the Oculus Rift live up to the hype? After a full week with the system, I can say that it does for the most part. The $599 headset offers a comfortable, nonthreatening design and easy installation, which should put less tech-savvy consumers at eas...

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(80%)
 
  Published: 2016-03-28, Author: Devindra , review by: engadget.com

  • It's capable of fully immersing you in virtual worlds, The headset is light and comfortable, Offers a solid ecosystem of VR apps and games
  • It's too expensive for most, and requires a powerful gaming PC, Glasses wearers will have to deal with some slight discomfort, Motion controller not available at launch, Might lead to motion sickness
  • As a first-generation VR product, the Oculus Rift delivers an impressive amount of immersion. The big downside is its price, as well as the fact that it requires a PC gaming rig. For most people, it might be wiser to wait until the price drops for hig...

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(84%)
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