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Reviews of Sekiro: Shadows Die Twice

Testseek.com have collected 107 expert reviews of the Sekiro: Shadows Die Twice and the average rating is 90%. Scroll down and see all reviews for Sekiro: Shadows Die Twice.
Award: Editor’s Choice May 2019
May 2019
 
(90%)
107 Reviews
Users
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0 Reviews
90 0 100 107

The editors liked

  • Gameplay makes good use of stealth and defense-oriented combat
  • Visually stunning environments
  • Multiple endings
  • Gorgeous visuals
  • Fluid combat
  • Responsive controls
  • Clearcut
  • Compelling storytelling
  • Vivid
  • Invigorating new world
  • Wellhoned battle system
  • Fantastic array of bosses
  • Satisfying progression
  • Hefty campaign
  • From Software's toughest game yet
  • Fantastic combat
  • Immersive and interesting setting
  • Great characters
  • Although it will take some practice
  • Sekiro has amazing combat that's incredibly precise. The game strongly emphasizes deflecting attacks (as opposed to blocking or dodging) and rewards those that are aggressive without being reckless. As mentioned before
  • Amazing depiction of Sengoku Era Old Japan
  • The combat system in the game is smooth and fresh
  • Players get to play as a Shinobi with a badass arm-weapon
  • The skills in the game is really cool and pretty broad
  • The story is very immersive
  • Great ‘Posture' system
  • Beautiful scenery
  • Good mixture of human and monster bosses
  • Gorgeous visuals and solid performance
  • Satisfying combat engine with tight controls
  • Seamless blend of stealth and action
  • Rewarding exploration
  • A beautiful enigmatic world
  • Blistering
  • Punishing combat
  • A wealth of ways to kill creatively
  • Stirring themes and images
  • Deep
  • Rewarding combat system
  • Tons of flexibility in how you navigate and approach enemies
  • Optional quests and hidden content galore

The editors didn't like

  • Controls can be a touch stiff and unforgiving at times
  • Some enemies are supernaturally aware of your stealth movements
  • The brutal From Software difficulty is starting to wear thin
  • Steep learning curve
  • Oppressive difficulty
  • Convoluted systems
  • Fantasy samurai setting has been done
  • Some camera and targeting hitches
  • Stealth is a touch underbaked
  • From Software's toughest game yet
  • Not being able to buy certain consumable items until very late in the game make some mini bosses a pain rather than a challenge
  • While you can pause during regular gameplay
  • You can't pause during cutscenes (always a gripe of mine). Playing the game on weaker hardware feels jagged when moving the camera around. It's as if the system can't keep up with everything it's rendering. It
  • The difficulty in the game is really hard
  • There's no multiplayer support in the game
  • Boss fight approachability can feel limited sometimes
  • If you can't parry or learn to parry
  • This game is going to be a lot harder
  • Camera that can sometimes get in the way
  • Enemies and locations could be more varied
  • Occasional camera and control problems

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Reviews

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  Published: 2019-03-21, Author: Martial , review by: gamergen.com

  • Des combats dynamiques se basant sur de vrais mouvements techniques, dingue , Des ennemis variés et impressionnants, Des environnements plutôt vastes à explorer, Grappin, infiltration, tuer dans l'ombre, Un univers sonore prenant, L'évolution de notre pe
  • mais pas mal d'inégalités visuelles, accompagnées de quelques problèmes techniques, L'intelligence artificielle, « hey ho monsieur, je suis là ! », Quand la caméra s'emballe, rien ne va, Les temps de chargement après une mort, Le doublage français, bo

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(85%)
 
  Published: 2019-03-19, review by: warlegend.net

  • Combats exigeants et jouissifs, Bande-son soignée, Direction artistique magnifique, Un contenu étoffé avec de nombreux ennemis, Beaucoup de mini-boss et boss, Un premier essai du côté de la furtivité très réussi, Arts de combat et ninjutsus complètent l'e

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(85%)
 
  Published: 2019-04-26, review by: hdblog.it

  • BOSS FIGHT SPETTACOLARI, SISTEMA DI COMBATTIMENTO BRILLANTE E STRATIFICATO, UN LIVELLO DI SFIDA CAPACE DI METTERE IN DIFFICOLTÀ' I GIOCATORI HARDCORE, IMPATTO VISIVO E LEVEL DESIGN NOTEVOLI
  • MECCANICHE STEALTH METTONO IN LUCE UN'IA CHE SOFFRE DI ALTI E BASSI, DIFETTI NELLA GESTIONE DELLA TELECAMERA DI GIOCO, FRAME RATE A TRATTI BALLERINO
  • Sekiro Shadows Die Twice è un gioco meraviglioso e capace di lasciare senza parole, ma è estremamente difficile e spietato. Per arrivare ai titoli di coda sono necessarie costanza e determinazione, bisogna superare i propri limiti ed imparare dagli errori...

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(90%)
 
  Published: 2019-03-29, Author: Riccardo , review by: nrsgamers.it

  • Sistema di combattimento stellare, Comparto narrativo coeso e gradevole, Level design intelligente, Artisticamente eccelso, Piuttosto longevo
  • Come stealth è mediocre, Strana curva della difficoltà, Eccessive e fuori luogo le penalità per la morte

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-
 
  Published: 2019-03-26, Author: Siro , review by: teamnerd.it

  • Abstract:  “Ho giocato a Sekiro.Con quel tempo potevo fare altro. Ma no, io ho deciso. Gioco a Sekiro, punto e basta. Non ho visto un video gameplay, un'anteprima, niente. Solo qualche trailer.Mi accingo ad accendere il PC e ad inserire il codice gentilmente con...

 
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  Published: 2019-03-26, Author: Siro , review by: teamnerd.it

  • Abstract:  “Ho giocato a Sekiro.Con il tempo che comporta ciò rifletto sul fatto che potrei fare altro. Ma no, io ho deciso. Gioco a Sekiro, punto e basta. Non ho visto un video gameplay, un'anteprima, niente. Solo qualche trailer.Mi accingo ad accendere il PC e...

 
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-
 
  Published: 2019-03-24, Author: Francesca , review by: techprincess.it

  • Decisamente complesso, Grafica dal tratto raffinato e realistico, Estensione del mondo e longevità ottimali
  • forse un po' troppo complesso, Ripetitività nelle azioni, Focus eccessivo sul combattimento

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  Published: 2018-08-22, review by: tomshw.it

  • Per chiudere, Sekiro sembra essere davvero un ottimo prodotto: From Software continua a sperimentare, utilizzando le loro conoscenze di base, per espandere i titoli originali legati allo studio di sviluppo giapponese. L'avventura dello shinobi ha tutte le...

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  Published: 2019-03-21, review by: eurogamer.de

  • Abstract:  From Software musste sich mal frei machen. Ein paar alte Zöpfe abschneiden, die Dark Souls mit der Zeit wuchsen und auch in Bloodborne Teil des Konzepts waren. Ein frisches Szenario, ein neuer Rhythmus. Aber keine Sorge, es ist immer noch From Software, A...

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  Award


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  Published: 2019-03-21, Author: Daniel , review by: giga.de

  • Abstract:  Natürlich ist auch Sekiro wie die Dark Souls-Teile und Bloodborne bockschwer. Das wundert niemanden mehr. Doch Sekiros ist gefühlt einen Ticken gnadenloser, einen Hauch frustrierender. Das liegt zum einen vor allem am Kampfsystem und zum anderen daran, ob...

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